Denysoft** is an independent Puerto Rican video game company founded by **Deny, a video game developer, programmer, designer, artist, animator, producer, and publisher.
The company’s history began before the Denysoft name was formally adopted. Its origins can be traced to a childhood video game concept in the mid-80s, digital animation work during the 1990s, years of experimentation with Macromedia Flash and ActionScript, and the completion of a playable Windows game in 2007.
From those beginnings, Denysoft developed and published original games across mobile devices, PlayStation platforms, Nintendo systems, virtual reality, and personal computers. Its documented history includes Nico y Chencho: The Game*®** (Early 2000s), Zegeta Video Game®** (2010), Aik The Barbarian®** (2013), Flapp & Zegeta®** (2014), Attacking Zegeta®** (2014), Attacking Zegeta 2®** (2015), Flapp ZVR®** (2018), Attack of the Trafalas®** (2022)*, and the continuing development of DenyOS®.
The creative foundation of Denysoft began when the NES and SMS were first released in Puerto Rico in 1986.
After playing Super Mario Bros., Deny noticed that the two main characters reminded him of two of his uncles. Their appearances inspired him to imagine a video game based on members of his Puerto Rican family, Deny was around 4 years old.
The original concept was not yet called Nico y Chencho. It began as an idea for a family-inspired video game using original characters, objects, and abilities.
That childhood concept became the foundation of the project that later developed into Nico y Chencho The Game, Zegeta Video Game, and the larger Zegeta series.
In 1997, Deny began creating early digital cartoons while learning **Macromedia **
Flash 2 in a PC his oldest brother bought him.
These animations introduced characters and visual concepts that would later become associated with Nico y Chencho.
During the late 1990s and early 2000s, Deny continued studying Macromedia Flash and ActionScript. The work gradually expanded from animation into interactive prototypes containing character movement, buttons, sound, missions, combat, vehicles, and other game systems.
This period established the technical and artistic foundation from which Denysoft would later emerge.
In 2007, Deny completed the first playable demo of Nico y Chencho The Game for Windows PC.
The demo was Deny’s first completed video game and is the earliest surviving playable project in Denysoft’s development history.
The game was promoted through a dedicated online presence during the same period. A preserved Lycos Network Membership email dated April 26, 2007, documents the registration process for a Nico y Chencho page on Angelfire.
The assigned address was:
http://www.angelfire.com/hiphop/nicoychencho
The original Angelfire page is no longer operational. However, the dated email provides contemporary evidence that a web presence specifically dedicated to Nico y Chencho was being established in 2007.
The original Windows executable of Nico y Chencho The Game has survived and was examined through static technical analysis without executing the program.
The file contains a genuine Macromedia Flash Player 8 projector with an embedded Flash 8 SWF game using ActionScript 2-era technology.
The compiled content contains the following internal text and identifiers:
Nico y Chencho
The Game
©2007 All Rights Reserved
GIGGU
reserved by GIGGU
Demo Completed
Demo Completado
The game also contains internally programmed character references, missions, movement controls, combat, weapons, vehicles, sound, buttons, animated sprites, and playable game systems.
This demonstrates that the surviving file is a real interactive video game rather than a simple animation, an unfinished title screen, or a recently created application renamed with an older date.
Its internal copyright notice, development identity, Flash version, ActionScript structure, visual assets, audio, and gameplay systems are consistent with the stated development period.
The surviving technical evidence supports the following conclusion:
Nico y Chencho The Game is a genuine playable Windows video game containing internal attribution to Giggu, an internal 2007 copyright notice, and compiled text identifying it as a completed demo.
The executable has the following SHA-256 hash:
3edb4df58b8921fd17c7f4b0a826798a46ae1f21c8c434a9cbe861c61f607cd3
[A permanent public link to the complete static forensic report should be added here after the report is published in the Denysoft Historical Archive, Internet Archive, or Zenodo.]
At the time Nico y Chencho The Game was created, Deny’s development work used the name GIGGU, including variations such as Giggu Games and Giggu Studios.
The original 2007 executable identifies Giggu directly inside the compiled game.
This earlier identity represents the beginning of the development operation that later became Denysoft. It should be understood as part of Denysoft’s historical lineage rather than as a separate or unrelated company history.
The development progression was:
Early independent development under Giggu→ transition to Denysoft → expansion into commercial video game publishing
Around 2008, the development operation began transitioning from the earlier Giggu identity to the name Denysoft.
The name came from Deny, the public name by which the company’s creator had long been known. The spelling with one “n” was selected because Denysoft was distinctive, easy to remember, and easy to write.
The adoption of the Denysoft name marked the beginning of the company identity later used for commercial game releases, software applications, experimental systems, and DenyOS.
A preserved renewal notice dated December 24, 2009, confirms that the domain:
nicoychencho.com
was already registered and associated with the project.
The notice lists an expiration date of March 1, 2010, proving that the domain existed before 2010.
The notice does not establish the exact original registration date because the domain may already have passed through one or more renewal cycles. However, it demonstrates that any later WHOIS registration date cannot automatically be treated as the domain’s first historical registration.
Together, the 2007 Angelfire email, the surviving 2007 game executable, and the 2009 domain-renewal notice document an established Nico y Chencho project history before the commercial release of Zegeta Video Game.
Nico y Chencho: The Game was Deny’s first video game.
The project later evolved and received the commercial title Zegeta Video Game. These were not two completely unrelated properties. Nico y Chencho The Game was the creative and technical predecessor of the Zegeta series.
The project’s development can be summarized as:
Original family-inspired concept → early digital animation → interactive Flash prototypes → Nico y Chencho The Game → Zegeta Video Game → the expanded Zegeta series
The official Denysoft game catalog identifies Nico y Chencho The Game as the predecessor of the Zegeta series.
Official Denysoft game catalog:
https://www.denysoftgames.com/games
On June 14, 2011, Denysoft commercially released Zegeta Video Game for Apple mobile devices.
Public game records preserve the release date and identify Denysoft as the developer and publisher.
This release transformed the earlier Nico y Chencho project into a commercially published mobile property and established the Zegeta name in public video game databases.
Versions of the game were also distributed through Android-related services and later through Amazon and Fire-compatible devices.
GameFAQs record:
https://gamefaqs.gamespot.com/iphone/634269-zegeta-video-game
Metacritic record:
https://www.metacritic.com/game/zegeta-video-game/details/
Official Denysoft archive:
https://www.denysoftgames.com/games
By 2012, Denysoft was actively developing and promoting multiple mobile projects.
A preserved Facebook Messenger capture dated April 6, 2012, shows a message sent from the Facebook account used to promote Denysoft’s games. The message contains official Apple links for Zegeta Video Game and Save My Soul Lite.
This provides contemporary evidence of Denysoft’s active mobile-development and commercial promotional activity during the period immediately following the release of Zegeta Video Game.
In 2013, Denysoft entered the PlayStation ecosystem through the PlayStation Mobile program.
On August 14, 2013, the official PlayStation Blog announced Aik The Barbarian by Denysoft as a new PlayStation Mobile release.
The announcement independently confirms the game, the Denysoft name, its distribution through PlayStation Mobile, and its availability for supported PlayStation devices.
Official PlayStation announcement:
https://blog.playstation.com/2013/08/14/ps-mobile-update-rymdkapsel-gets-a-price-drop/
Denysoft subsequently published several additional titles through PlayStation Mobile.
The company’s documented catalog from this period includes:
Aik The Barbarian*®*
AikCommando*®*
Alien Mission*®*
Alien Domination*®*
Alligator of the Caribbean*®*
AnimalCrush*®*
Apocalypse Revelations*®*
Athenian Warrior*®*
Attack of the Black Widow*®*
187 Code*®*
The PlayStation Mobile storefront was later discontinued, and many of these titles are no longer available through their original distribution service.
Based on the records reviewed to date, Aik The Barbarian is the earliest identified Puerto Rican-developed video game released through the PlayStation ecosystem.
Denysoft continued expanding its publishing activity during 2014.
On November 6, 2014, Flapp & Zegeta was released through the North American Wii U eShop.
Public game records identify Denysoft as both the developer and publisher and preserve the November 6, 2014 release date.
This release demonstrated that Denysoft had expanded from Flash development and mobile applications into independent console publishing.
Flapp & Zegeta record:
https://www.nintendolife.com/games/wiiu-eshop/flapp_and_zegeta
November 6, 2014 download listing:
https://www.nintendolife.com/news/2014/11/nintendo_download_6th_november_north_america
On January 13, 2014, Denysoft released Attacking Zegeta for the OUYA home video game console.
The preserved OUYA database records the original version 1.0.0 release on January 13, 2014. GameFAQs independently preserves the same date, identifies Denysoft as both developer and publisher, and records the product identifier as:
com.denysoft.attackingzegeta
The OUYA was a dedicated television-connected video game console built around digital distribution. The release of Attacking Zegeta therefore marked Denysoft’s first published game for a dedicated home console.
It also represented an important step in the evolution of the Zegeta property. The title expanded a development history that began with Nico y Chencho The Game, continued through Zegeta
PLAYSTATION
On June 23, 2015, Denysoft released Attacking Zegeta for PlayStation 4.
Sony’s official PlayStation records identify Denysoft as the publisher and preserve the game’s release as part of the PlayStation 4 catalog.
Attacking Zegeta represented a major milestone in Denysoft’s history. It brought an original Puerto Rican-developed property to PlayStation 4 and continued a development lineage that began with Nico y Chencho The Game in 2007.
The official Denysoft archive identifies Attacking Zegeta as the first Puerto Rican video game released for PlayStation 4. Sony’s records independently confirm the game, publisher, platform, and release date.
No earlier Puerto Rican-developed PlayStation 4 release has been identified in the public records reviewed for this historical account.
Official PlayStation Blog Store Update:
https://blog.playstation.com/2015/06/23/playstation-store-update-398/
Official Denysoft game catalog:
https://www.denysoftgames.com/games
Denysoft continued the series with Attacking Zegeta 2 in November 2016.
The official PlayStation Store records the release, identifies Denysoft as the publisher, and contains a Denysoft copyright notice.
The sequel confirmed that Denysoft’s PlayStation presence was not limited to a single release. It established Attacking Zegeta as an ongoing original series developed and published by the company.
PlayStation Store search:
https://store.playstation.com/search/attacking%20zegeta%202
Denysoft continued creating original projects after Attacking Zegeta 2.
The company expanded into virtual reality with Flapp ZVR and continued developing games, applications, experimental systems, and projects connected to the Zegeta universe.
On October 20, 2022, Attack of the Trafalas entered Steam Early Access.
Steam identifies the game as connected to the Attacking Zegeta series and preserves its release date.
Steam record:
https://store.steampowered.com/app/2092010/Attack_of_the_Trafalas/
Denysoft’s current work includes continued game development, software applications, historical preservation, the expansion of its original intellectual properties, and the development of DenyOS.
Official Denysoft website:
https://www.denysoftgames.com/
Based on the technical and documentary evidence currently available, Deny is the earliest independently operating Puerto Rican video game creator identified and technically documented to date with a surviving original playable video game created under his own development operation.
That game is Nico y Chencho The Game, completed in 2007 under the development identity that later became Denysoft.
This classification identifies Deny as an independent Puerto Rican video game creator who:
Created an original intellectual property.
Developed a playable video game.
Operated under his own development identity.
Preserved a surviving executable.
Established a contemporary online presence for the project.
Continued the property into documented commercial publication.
This classification does not claim that Deny was the first Puerto Rican ever to contribute programming, artwork, sound, or another professional service to a game developed by an outside company.
It identifies him more specifically as:
The earliest currently identified and technically documented independent Puerto Rican creator of an original playable video game developed under his own company operation.
The development operation that became Denysoft represents the earliest Puerto Rican-founded independent video game company lineage currently identified with both a surviving original playable game and contemporary web evidence dating to 2007.
The supporting evidence includes:
The original Nico y Chencho The Game executable.
Internal attribution to the earlier development identity.
An internal 2007 copyright notice.
“Demo Completed” text compiled inside the game.
Period-compatible Flash 8 and ActionScript 2 structures.
A dedicated Angelfire registration from April 2007.
A dedicated domain documented before 2010.
Commercial continuation as Zegeta Video Game in 2011.
Independently confirmed releases through major publishing platforms.
The earlier GIGGU identity is part of Denysoft’s historical lineage. Denysoft remains the principal modern company name.
Based on the public records reviewed to date, Aik The Barbarian, released in August 2013, is the earliest identified Puerto Rican-developed video game published in Playstation® through PlayStation® Mobile.
The release is independently confirmed by the official PlayStation Blog.
Based on the available public records, Attacking Zegeta, released in June 2015, is the earliest identified Puerto Rican-developed video game published for PlayStation 4.
The official Denysoft archive identifies it as the first Puerto Rican game released for PlayStation 4, while Sony’s records independently confirm the publisher, platform, and release date.
Denysoft’s documented history begins with an original family-inspired concept, continues through early digital animation and ActionScript experimentation, and reaches its first surviving playable video game with Nico y Chencho The Game in 2007.
The project had a dedicated online identity during the same year, later acquired its own domain, evolved into Zegeta Video Game, and entered commercial mobile distribution in 2011.
Denysoft subsequently expanded into PlayStation publishing, independent console releases, virtual reality, computer distribution, applications, and operating-system development.
The evidence currently supports the following historical conclusion:
Deny is the earliest independent Puerto Rican video game creator identified and technically documented to date with a surviving original playable video game developed under his own company operation.
The evidence also supports the following company conclusion:
Denysoft’s historical lineage is the earliest Puerto Rican-founded independent video game operation currently identified with a surviving original playable video game and contemporary web evidence dating to 2007.
The wording “identified and documented to date” reflects responsible historical research. It allows for the possibility that an unknown, unpublished, private, or lost project could eventually be discovered.
It does not weaken the present evidence.
As of the records currently available, no earlier independent Puerto Rican creator has been identified with the same combination of:
A surviving playable original video game.
Internal company and copyright identification.
Contemporary web documentation.
A documented transition into commercial publishing.
A continuing history of independently developed releases.
For these reasons, Deny and Denysoft occupy an early and historically significant position in the documented history of in Puerto Rico's video game development.